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Souls yap ソウル Sōru seriya videoigor zhanru Action RPG rozroblenih yaponskoyu kompaniyeyu FromSoftware Tvorcem seriyi ta yiyi osnovnim rozrobnikom ye Hidetaka Miyadzaki kerivnik rozrobki vsih igor seriyi krim Dark Souls II Pershoyu groyu v seriyi ye Demon s Souls 2009 ostannoyu Dark Souls Remastered 2018 SoulsZhanr Action RPG Vidkritij svitRozrobnik From SoftwareVidavci Sony Computer Entertainment Atlus Bandai Namco EntertainmentTvorec Hidetaka MiyadzakiPlatformi PlayStation 3 PlayStation 4 Xbox 360 Xbox One Nintendo Switch Microsoft WindowsPersha gra Demon s Souls2009Ostannya gra Dark Souls Remastered2018Gejmplej igor seriyi Souls bazuyetsya na doslidzhenni svitu sho skladayetsya iz ryadu vzayemopov yazanih teritorij ta boyiv z riznomanitnimi chudoviskami za dopomogoyu holodnoyi zbroyi ta magiyi gravec keruye personazhem z vidom vid tretoyi osobi Seriya vidoma svoye visokoyu skladnistyu vid gravcya ochikuyetsya sho vin bude chasto progravati bitvi ta vchitis na svoyih pomilkah Seriya Souls ye nastupniceyu seriyi King s Field sho vipuskalasya tiyeyu zh kompaniyeyu v minulomu ta zapozichuye z neyi pevni elementi V svoyu chergu inshi igri vipusheni kompaniyeyu FromSoftware poza seriyeyu Souls Bloodborne Sekiro Shadows Die Twice ta rozroblyuvana Elden Ring mistyat shozhi z seriyeyu Souls igrovi mehaniki elementi ta ideyi nastilki sho dlya opisu seriyi Souls ta Bloodborne razom inkoli vikoristovuyut termin Soulsborne Igri seriyi ta v osoblivosti yih bojova sistema spravili velikij vpliv na rozvitok zhanru Action RPG v 2010 h rokah sho porodilo bagato nasliduvan ta zapozichen Zmist 1 Igrovij svit 2 Igrovij proces 3 Igri seriyi 3 1 Demon s Souls 3 2 Dark Souls 3 3 Dark Souls II 3 4 Dark Souls III 4 Pov yazani igri 5 Vpliv 6 PrimitkiIgrovij svit red Sviti igor seriyi Souls temne fentezi v stilistici piznogo yevropejskogo serednovichchya v sviti yakogo mozhna zustriti bagato atributiv cogo zhanru licari riznomanitni chudoviska forteci sobori Kozhna gra seriyi opovidaye pro yakes kolis zamozhne ta procvitayuche korolivstvo yake do momentu gri zanepalo cherez nizku podij V Demon s Souls meta golovnogo geroya zapobigannya rozpovsyudzhennya demonichnogo tumanu sho nese parazitiv yakij vreshti resht mozhe ogornuti ves svit geroj Dark Souls II vishukuye zasobi zcilennya vid proklyattya kotre peretvorilo jogo na nezhit todi yak v Dark Souls ta Dark Souls III osnovnoyu temoyu ye cikl vognyu ta temryavi v pidtrimci abo znishenni yakogo bere uchast golovnij geroj Igrovij proces red nbsp Znimok ekranu Dark Souls IIIV kozhnij gri seriyi gravec mozhe vibrati riznomanitni harakteristiki golovnogo geroya stat zovnishnij viglyad im ya ta pochatkovij klas Klasami predstavleni licari voyini zlodiyi chakluni ta inshi Kozhen iz klasiv volodiye vlasnim naborom harakteristik ta startovim sporyadzhennyam golovnogo geroya Osoblivi ochki dushi yaki mozhna otrimati peremagayuchi vorogiv abo znahodyachi rozkidani po igrovomu svitu predmeti yavlyayut soboyu odnochasno ochki dosvidu ta groshi gravec mozhe za vlasnim rozsudom vitratiti yih na pidvishennya harakteristik geroya abo na kupivlyu riznomanitnih predmetiv u igrovih torgovciv kovaliv zbroyi ta obladunkiv Vognisha osoblivi tochki vidpochinku ta voskresinnya znahodyatsya v nebagatoh bezpechnih zonah yak pravilo tilki po odnomu na kozhnu oblast igrovogo svitu i tilki bilya takogo vognisha mozhlivo vitratiti zibrani dushi na pidvishennya harakteristik abo vidpochiti vidnovivshi vtracheni ochki zdorov ya 1 Igrovij cikl igor seriyi Souls mozhlivo opisati takim chinom gravec vidviduye novu oblast svitu v cilomu linijnu ale taku sho maye na shlyahu vidgaluzhennya ta rozvilki V cij oblasti znahodyatsya novi vorogi i viprobuvannya z yakimi geroj pochatkovo ne znaye yak vporatis i deyaki iz cih vorogiv mozhut yavlyati soboyu nabagato bilshu zagrozu nizh vse z chim gravec zishtovhuvavsya u gri do cogo momentu Ochikuyetsya sho na yakomus z etapiv prohodzhennya igrovij personazh zagine pri comu vin povertayetsya do zhittya bilya najblizhchogo polum ya ale vsi zibrani gravcem dushi zalishayutsya v tij tochci igrovogo svitu de geroj zaginuv Pri kozhnij zagibeli abo voskresinni chi prosto vidpochinku bilya polum ya vsi vorogi v igrovomu sviti krim bosiv ta mini bosiv takozh voskresayut i povertayutsya na svoyi miscya Gravec mozhe sprobuvati povernutis na misce poperednoyi zagibeli ta povernuti vsi vtracheni dushi ale yaksho jogo personazh znovu zagine ci vtracheni dushi zniknut nazavzhdi Cya nebezpeka vtrati dush pidshtovhuye gravcya prosuvatis po gri yakomoga bilsh oberezhno namagayuchis uniknuti chergovoyi zagibeli personazhu ochikuyetsya sho vin bude vikoristovuvati znannya pro poperednyu nevdachu shobi cogo razu uspishno projti nebezpechne misce 1 2 3 Onlajn skladova igor napryamu integrovana v igrovij proces odnokoristuvackoyi kampaniyi Tak napriklad gravec mozhe pobachiti prividi personazhiv inshih gravciv kotri sho nebud roblyat ale z yakimi ne mozhna vzayemodiyati Koli personazh z inshogo svitu igrovoyi sesiyi pomiraye na misci smerti z yavlyayetsya chervonij vidbitok analogichnij tomu sho zalishayetsya pislya vtrati dush Dotorknuvshis do nogo gravec mozhe pobachiti te yak pomer personazh z inshoyi sesiyi Ci znannya mozhna vrahuvati dlya zapobigannya smerti z analogichnoyi prichini Inshi gravci mozhut zalishati pryami tekstovi povidomlennya kotri takozh mozhut sluguvati poradoyu chi navpaki mozhut obduriti Povidomlennya pri comu skladayutsya za gotovimi shablonami z obmezhenogo naboru sliv Takozh ye mozhlivist pidklyuchennya do inshoyi igrovoyi sesiyi dlya spilnoyi gri odnak shozhim metodom v svit mozhe vtorgnutis inshij gravec v metoyu vbivstva Vsi vishezaznacheni onlajn diyi zdijsnyuyutsya za dopomogoyu specialnih vnutrishnoigrovih predmetiv Za slovami Miyadzaki vin ne pragnuv robiti seriyu Souls skladnishoyu za inshi visoka skladnist igor seriyi vitikaye z samoyi logiki gri 4 Cya visoka skladnist provokuvala riznih gravciv prohoditi igri yakimi nebud nezvichajnimi sposobami chasto publikuyuchi abo translyuyuchi v interneti video svoyih podvigiv napriklad za dopomogoyu malo pridatnih dlya igor takogo rodu kontroleriv gitar dlya muzikalnih igor Rock Band 5 chi Guitar Hero 6 tancyuvalnogo kilimka dlya Dance Dance Revolution 7 tam tamiv dlya Donkey Konga 8 z perevernutimi dogori nogami ekranom za dopomogoyu golosovogo keruvannya chi navit bananiv z pidklyuchenimi elektrodami 9 Inshim viprobuvannyam podibnogo rodu ye prohodzhennya odniyeyi chi navit dekilkoh igor seriyi pidryad bez smertej personazhu chi navit bez zhodnogo ushkodzhennya 10 koli Miyadzaki povidomili pro take dosyagnennya vin vidmovlyavsya poviriti sho take v principi mozhlivo 4 Igri seriyi red Hronologiya reliziv 2009 Demon s Souls20102011 Dark Souls2012 Dark Souls Artorias of the Abyss20132014 Dark Souls IIDark Souls II The Lost Crowns2015 Dark Souls II Scholar of the First Sin2016 Dark Souls IIIDark Souls III Ashes of Ariandel2017 Dark Souls III The Ringed City2018 Dark Souls RemasteredDemon s Souls red Dokladnishe Demon s SoulsDemon s Souls vipushena v 2009 roci na PlayStation 3 stala pershoyu groyu v seriyi Souls 11 12 Rozrobniki opisuvali yiyi yak idejnogo spadkoyemcya seriyi igor King s Field kotru studiya FromSoftware vipuskala u minulomu 13 14 odnak Demon s Souls vidriznyalas vid igor ciyeyi seriyi buduchi zasnovanoyu na zovsim inshij gejmdizajnerskij koncepciyi 15 Krim starih igor FromSoftware rozrobniki Demon s Souls cherpali nathnennya v takih igrah yak Ico en 16 17 The Legend of Zelda 15 a takozh manzi Berserk Saint Seiya ta JoJo s Bizarre Adventure 18 19 Podiyi v Demon s Souls vidbuvayutsya v vidumanomu korolivstvi Boletariya strazhdayuchomu vid proklyatogo tumanu z yakogo z yavlyayutsya hizhi demoni Na vidminu vid podalshih igor seriyi Demon s Souls ne mistit yedinogo vidkritogo svitu zamist cogo igrovij personazh peremishuyetsya vid bezpechnim Neksusom ta p yati vidminnimi svitami Osobliva mehanika svitovoyi tendenciyi sho ne z yavlyalas v inshih igrah seriyi dinamichno regulyuye skladnist gri v zalezhnosti vid togo skilki bosiv personazh peremig ta skilki raziv vin zaginuv 11 Merezhevi funkciyi gri dozvolyali gravcyam zalishati odne odnomu povidomlennya ta poperedzhennya a takozh vtorgatis v igri inshih gravciv shob dopomogti abo navpaki zavazhati yim v prohodzhenni gri 20 Bitva z odnim iz bosiv gri Starim Monahom bula pobudovana na eksperimentalnij mehanici bosom kozhnogo razu keruvav inshij gravec tak sho poyedinok buv po faktu PvP protistoyannyam 12 V 2018 roci serveri gri buli vimkneni sho zrobilo merezhevi funkciyi Demon s Souls nedostupnimi 20 Dark Souls red Dokladnishe Dark SoulsDark Souls ye idejnim spadkoyemcem poperednoyi gri dayuchi pochatok syuzhetnij liniyi igor Dark Souls Reliz gri vidbuvsya v 2011 roci na platformah PlayStation 3 ta Xbox 360 V 2012 roci na chest vihodu vidannya Dark Souls Prepare to Die Edition sho vklyuchav dopovnennya Artorias of the Abyss vidbuvsya reliz gri na Microsoft Windows 25 travnya 2018 roku vijshla remastered versiya dlya konsolej novogo pokolinnya PC ta Nintendo Switch Dark Souls II red Dokladnishe Dark Souls IIDruga chastina seriyi sho vijshla v 2014 roci na platformah Microsoft Windows PlayStation 3 i Xbox 360 syuzhetno prodovzhuye Dark Souls Odnak kerivnikom rozrobki stav ne Hidetaka Miyadzaki sho pracyuvav nad dvoma poperednimi chastinami a Yui Tanimura V 2015 roci predstavlyayuchi trijku dopovnen iz seriyi The Lost Crowns vidbuvsya vihid Dark Souls II Scholar of the First Sin na vsih poperednih platformah a takozh PlayStation 4 i Xbox One Dark Souls III red Dokladnishe Dark Souls IIIDark Souls III oficijno ogoloshena ostannoyu groyu seriyi vijshla 24 bereznya 2016 roku v Yaponiyi i potim 12 kvitnya togo zh roku dlya reshti svitu na platformah Microsoft Windows PlayStation 4 i Xbox One Pov yazani igri red Z 1994 po 2006 roki studiya FromSoftware vipuskala seriyu igor King s Field Hocha mizh seriyami King s Field ta Souls nemaye pryamogo zv yazku yih ob yednuye visoka skladnist ta shozhij dizajn obidvi seriyi demonstruyut pohmuri ta tayemnichi sviti v stilistici temnogo fentezi sho chasto zalishaye te sho vidbuvayetsya na ekrani bez poyasnen 21 Hidetaka Miyadzaki v interv yu zhurnalu Game Informer sprostovuvav chutki pro te sho gra Demon s Souls nibito rozroblyalas yak nova chastina seriyi King s Field ale pogodzhuvavsya sho seriya King s Field bezumovno vplinula na ideyi sho stoyat za Demon s Souls 22 Tak harakterna dlya seriyi Souls shkala vitrivalosti vpershe z yavilas v King s Field IV 2004 V toj samij chas gra Shadow Tower 1998 ta yiyi prodovzhennya Shadow Tower Abyss 2003 takozh vklyuchali v sebe pevni elementi vikoristani zgodom v seriyi Souls a same rozvinenu sistemu ekipirovki velika kilkist zbroyi vorozhih ta druzhnih neigrovih personazhiv 23 Otogi Myth of Demons 2002 mala duzhe shozhu z Demon s Souls zav yazku i vvodila ryad tem spilnih dlya igor seriyi Souls 24 Gra Bloodborne vipushena FromSoftware v 2015 roci viriznyalas nadzvichajnoyu shozhistyu igrovogo procesu ta podacheyu syuzhetu z seriyeyu Souls 25 26 pri comu diya gri vidbuvayetsya v okremomu vigadanomu vsesviti i zamist zvichnogo dlya seriyi Souls serednovichnogo setingu Bloodborne vikoristovuye temi ta obrazi viktorianskoyi epohi ta lavkraftivskih zhahiv 27 Sami rozrobniki ne divlyachis na podibnist Bloodborne do yihnih poperednih proektiv zaperechuvali sho Bloodborne maye bodaj yakijs stosunok do seriyi Souls ta stverdzhuvali sho gra ne ye ni prodovzhennyam ni navit idejnim spadkoyemcem Demon s Souls 28 Pri comu riznomanitni vidannya vikoristovuvali nazvu Soulsborne shob opisati seriyu Souls ta Bloodborne razom 29 30 Podibnim chinom vipushena v 2019 roci gra Sekiro Shadows Die Twice ne divlyachis na zovsim inshij seting Yaponiyu epohi Sengoku mistit ryad znajomih za seriyeyu Souls gejmplejnih elementiv ta navit shozhih za vikonannm rolej personazhiv 31 i znovu tvorec seriyi Hidetaka Miyadzaki zayavlyav v interv yu sho Sekiro ne stvoryuvalas yak chergovij evolyucijnij etap dlya Soulsborne dlya seriyi Souls ce absolyutno nova koncepciya 32 V 2016 roci v ramkah reklamnoyi kampaniyi Dark Souls III kompaniya Bandai Namco vipustila dlya mobilnih pristroyiv bezkoshtovnu gru Slashy Souls neskinchennij raner v stilistici seriyi Souls V cij gri personazh gravcya licar z dvoruchnim mechem povinen postijno bigti vid stini tumanu sho postijno nasuvayetsya na geroya boryuchis z vorogami ta perestribuyuchi cherez prirvi Gra ne maye zhodnoyi cili chi finalu ta prodovzhuyetsya neskinchenno dovgo poki personazh gravcya ne zagine Slashy Souls otrimala negativni vidguki oglyadachiv v pershu chergu cherez nezruchne keruvannya 33 Vpliv red Populyarnist seriyi Souls porodila ryad igor nasliduvachiv rozroblenih inshimi kompaniyami ale takih sho vikoristovuyut osnovni principi i mehaniki Souls Souls podibni igri yak pravilo harakterizuyutsya visokim rivnem skladnosti ta pripuskayut sho igrovij personazh bude neodnorazovo ginuti ta vidrodzhuvatis jogo smerti vpisani v igrovij proces yak zmogu dlya gravcya otrimati novi navichki ta prosunutis dali po gri V podibnih igrah pershochergove misce pridilyayetsya doslidzhennyu svitu ta skladnimi bitvami sho potrebuyut viroblennya pevnih navichok u samogo gravcya taki bitvi nemozhlivo vigrati natiskayuchi na knopki yak popalo 34 Do chisla takih igor nalezhat napriklad Salt and Sanctuary en 35 Lords of the Fallen en 36 Nioh en 37 The Surge en 38 Code Vein 39 Ashen en 40 Death s Gambit en 41 Necropolis en 42 chi Blasphemous 43 Imenuvannya inshih igor Souls podibnimi piddavalos kritici na dumku zhurnalista Ostina Vuda takim chinom chasto i neobgruntovano nazivayut igri sho mayut malo spilnogo yak iz seriyeyu Souls tak i odni z odnimi i taka nazva zhanru viklikaye u gravcya nevipravdani ochikuvannya shodo igor kotri z seriyeyu Souls ob yednuyut lishe deyaki malochiselni elementi 44 Dark Souls ta yiyi igrovij proces yak dzherela nathnennya nazivali takozh rozrobniki igor inshih zhanriv v tomu chisli Destiny 45 Alienation en 46 47 Shovel Knight en 46 48 Titan Souls en 49 The Witcher 3 Wild Hunt 50 51 Enter the Gungeon 52 God of War 53 54 i Star Wars Jedi Fallen Order 55 Inshi igri kotri v cilomu ne namagalis nasliduvati Souls mogli zapozichiti harakterni dlya Souls mehaniki ta elementi gejmpleyu tak koncepciyi povernennya do miscya smerti personazhu shob zabrati vtracheni predmeti v Nier Automata 56 chi ZombiU en 57 abo mozhlivist zalishiti poperedzhennya chi pidkazki dlya inshih gravciv v Death Stranding opisuvalis yak nasliduvannya seriyi Souls 58 Prihovani pashalni yajcya natyaki na seriyu Souls z yavlyalis v takih igrah yak Dishonored Death of the Outsider 59 Borderlands 2 60 Just Cause 3 61 Overwatch 62 i Battlefield 1 63 Kerivnik SIE Worldwide Studios Syuhej Josida stverdzhuvav sho harakterni dlya seriyi Souls asinhronni elementi bagatokoristuvackoyi gri napriklad mozhlivist zalishati v virtualnomu sviti gri povidomlennya vidimi inshim gravcyam v yihnih vlasnih svitah vplinuli na rozrobku igrovoyi pristavki PlayStation 4 64 Brati Daffer tvorci teleserialu Divni diva vkazuvali na vizualnij ta zvukovij dizajn igor seriyi Souls yak na odne iz dzherel nathnennya dlya stvorennya pridumanogo svitu Dogoridrigom 65 Na dumku Brendana Koldvela iz Rock Paper Shotgun seriya Souls spravila velicheznij vpliv na igrovu industriyu v 2010 h rokah osoblivo na indi igri porodivshi stijku modu z odnogo boku na igri z visokoyu skladnistyu sho vimagayut vid gravcya navchatis na vlasnih pomilkah slidkuvati za vorogami ta peredbachati sho vidbudetsya dali a z inshogo boku na navmisnu neyasnist togo sho vidbuvayetsya sho v svoyu chergu porodzhuye u gravcya vidchuttya tayemnici ta zmushuye pochuvati sebe pershovidkrivachem Koldvel odnak vvazhav sho ne divlyachis na veliku kilkist nasliduvachiv nihto ne namagavsya skopiyuvati odnu iz najvazhlivishih skladovih Dark Souls dizajn rivniv 66 Majkl Makvertor iz Polygon nazvav Demon s Souls najvazhlivishoyu groyu desyatilittya 2010 h rokiv vidznachayuchi sho cya gra ta yiyi prodovzhennya stali vzircem dlya nasliduvannya velikoyi kilkosti igor ta neminuche zalishatimutsya takimi i v prijdeshni roki 58 Primitki red a b David Houghton 5 bereznya 2014 Why Dark Souls is the friendliest most benevolent game of its generation angl Games Radar Arhiv originalu za 29 chervnya 2018 Procitovano 16 kvitnya 2016 William Harrison 10 zhovtnya 2011 Dark Souls isn t hard gamers are just stupid and impatient angl Venture Beat Arhiv originalu za 29 chervnya 2018 Procitovano 16 kvitnya 2016 Dale North 10 travnya 2009 Non review Why I couldn t finish Demon s Souls angl Destructoid Arhiv originalu za 12 veresnya 2015 Procitovano 16 kvitnya 2016 a b Matt Kamen 12 kvitnya 2016 Dark Souls 3 director it s about accomplishment by overcoming tremendous odds Wired UK angl Arhiv originalu za 24 veresnya 2020 Procitovano 29 listopada 2019 Michael McWhertor 8 veresnya 2014 Someone beat Dark Souls using a Rock Band guitar controller Polygon angl Arhiv originalu za 10 zhovtnya 2020 Procitovano 29 listopada 2019 Leon Hurley 9 serpnya 2014 How To Defeat Dark Souls Bosses with a Guitar Hero Controller Kotaku angl Arhiv originalu za 30 zhovtnya 2020 Procitovano 29 listopada 2019 Thomas Biery 18 lipnya 2016 Fan crushes Dark Souls 3 using only dance pads Polygon angl Arhiv originalu za 4 serpnya 2020 Procitovano 29 listopada 2019 Liam Martin 20 bereznya 2015 Watch somebody play Dark Souls with bongos Digital Spy angl Procitovano 29 listopada 2019 Zoe Delahunty Light 1 veresnya 2017 Bananas pianos and one finger the 7 most ridiculous Dark Souls controllers gamesradar angl Arhiv originalu za 22 zhovtnya 2020 Procitovano 29 listopada 2019 Nathan Grayson 3 veresnya 2018 Dark Souls Expert Beats Entire Series Without Getting Hit Kotaku angl Arhiv originalu za 12 veresnya 2020 Procitovano 29 listopada 2019 a b Atlus Officially Announces Demon s Souls for North America IGN Ziff Davis 6 lipnya 2009 Arhiv originalu za 24 lyutogo 2021 Procitovano 29 listopada 2019 a b Matulef Jeffrey Bloodborne director reveals his favourite boss from the Souls series Eurogamer Arhiv originalu za 18 lyutogo 2018 Procitovano 11 travnya 2016 Teti John 13 listopada 2011 Retrospective King s Field Eurogamer Gamer Network Arhiv originalu za 6 lipnya 2015 Procitovano 29 listopada 2019 Kollar Phil Demon s Souls Director Discusses Difficulty Sequels And More Gameinformer Arhiv originalu za 3 chervnya 2016 Procitovano 29 listopada 2019 a b Mielke James Dark Souls Creator Miyazaki on Zelda Sequels and Starting Out Rolling Stone Arhiv originalu za 5 zhovtnya 2016 Procitovano 6 zhovtnya 2016 Simon Parkin Bloodborne creator Hidetaka Miyazaki I didn t have a dream I wasn t ambitious the Guardian Arhiv originalu za 3 chervnya 2015 Procitovano 4 chervnya 2015 Bloodborne Creator Describes Influences and Game Design History Arhivovano 13 lyutogo 2017 u Wayback Machine IGN Dark Souls Design Works Translation Weapons and Equipment Part 1 2 giantbomb com Arhiv originalu za 22 travnya 2015 Procitovano 4 chervnya 2015 Dark Souls 3 Das komplette Gamescom Interview mit Schopfer Hidetaka Miyazaki PC Games nim 12 serpnya 2015 Arhiv originalu za 23 chervnya 2019 Procitovano 22 chervnya 2019 a b Heather Alexandra 27 listopada 2017 Demon s Souls Servers Are Shutting Down Removing Part Of What Made The Game Great Kotaku angl Arhiv originalu za 11 veresnya 2020 Procitovano 29 listopada 2019 John Teti 13 listopada 2011 Retrospective King s Field Eurogamer angl Arhiv originalu za 14 serpnya 2020 Procitovano 17 grudnya 2018 Phil Kollar 5 listopada 2009 Demon s Souls Director Discusses Difficulty Sequels And More Game Informer angl Arhiv originalu za 11 listopada 2018 Procitovano 17 grudnya 2018 Dave Cook 2 lipnya 2014 From King s Field to Bloodborne the lineage of Dark Souls VG247 angl Arhiv originalu za 11 listopada 2020 Procitovano 17 grudnya 2018 Mike Zeller 2 travnya 2019 Why Dark Souls Owes a Debt to its Forgotten Older Sibling Otogi USgamer angl Arhiv originalu za 13 veresnya 2020 Procitovano 29 listopada 2019 E3 2014 The Similarities and Differences Between Bloodborne and Dark Souls GameSpot Arhiv originalu za 9 lipnya 2015 Procitovano 25 serpnya 2020 Raffael Grigoryan 27 bereznya 2015 Recenziya na Bloodborne ros Kanobu ru Arhiv originalu za 4 kvitnya 2015 Procitovano 6 kvitnya 2015 Marty Slive 5 lyutogo 2015 Inside the Mind of Bloodborne and Dark Souls Creator angl IGN Arhiv originalu za 4 zhovtnya 2020 Procitovano 6 kvitnya 2015 Brian Crecente 12 chervnya 2014 Nothing in the works for a new Demon s Souls Sony s Yoshida said Polygon angl Arhiv originalu za 3 kvitnya 2019 Procitovano 17 grudnya 2018 David Craddock 28 bereznya 2017 Best Levels in the Dark Souls Franchise angl Shacknews Arhiv originalu za 22 grudnya 2017 Procitovano 18 chervnya 2017 Kat Bailey 04 26 2016 A Lapsed Fan Rediscovers Dark Souls angl USGamer Arhiv originalu za 29 listopada 2020 Procitovano 18 chervnya 2017 Michael McWhertor 6 bereznya 2019 Sekiro is brutal beautiful and FromSoftware s friendliest game yet Polygon angl Arhiv originalu za 22 veresnya 2020 Procitovano 5 travnya 2019 Oscar Dayus 21 chervnya 2018 Sekiro Shadows Die Twice Is Not Part Of Soulsborne Series From Software Says GameSpot angl Arhiv originalu za 12 listopada 2020 Procitovano 5 travnya 2019 Jeffrey Matulef 29 lyutogo 2016 Dark Souls 3 s promotional mobile game Slashy Souls is terrible Eurogamer angl Arhiv originalu za 29 travnya 2018 Procitovano 17 grudnya 2018 Shaun Prescott 11 kvitnya 2019 The best Souls like games on PC PC Gamer angl Arhiv originalu za 14 lipnya 2019 Procitovano 17 listopada 2019 Klepek Patrick Salt And Sanctuary Is An Excellent 2D Dark Souls Kotaku Arhiv originalu za 1 chervnya 2017 Procitovano 17 travnya 2017 Purchase Robert 23 veresnya 2014 ideo Playing a new boss battle in Lords of the Fallen Eurogamer Arhiv originalu za 13 veresnya 2017 Procitovano 17 travnya 2017 Espileni Matt 21 sichnya 2017 Nioh Is A Brutal Return To Form For Ninja Gaiden Developer IGN Arhiv originalu za 20 bereznya 2017 Procitovano 17 travnya 2017 Donnelley Joe 16 travnya 2017 The Surge has Souls like combat but is best approached from a Bloodborne state of mind PC Gamer Arhiv originalu za 19 travnya 2017 Procitovano 17 travnya 2017 Saed Sharif 2 travnya 2017 The first trailer for Code Vein proves this is the Vampire Souls we thought we re getting VG247 Arhiv originalu za 5 travnya 2017 Procitovano 17 travnya 2017 Heather Alexandra 10 grudnya 2018 Ashen Is A Dreamier Dark Souls Kotaku angl Arhiv originalu za 7 travnya 2020 Procitovano 17 grudnya 2018 Tarason Dominic 14 serpnya 2018 2D souls like Death s Gambit launches into undeath today Rock Paper Shotgun angl Arhiv originalu za 19 veresnya 2020 Procitovano 17 listopada 2019 Sam Machkovech 12 chervnya 2016 Necropolis The roguelike co op Dark Souls clone you never knew you needed Ars Technica angl Arhiv originalu za 8 listopada 2020 Procitovano 17 listopada 2019 Russ Frushtick 4 chervnya 2019 Blasphemous is the next 2D Dark Souls like to watch Polygon angl Arhiv originalu za 26 veresnya 2019 Procitovano 17 listopada 2019 Austin Wood 19 serpnya 2017 The Souls like label needs to die PC Gamer angl Arhiv originalu za 9 listopada 2020 Procitovano 21 zhovtnya 2017 Slabaugh Brett 18 grudnya 2013 Destiny Inspired by Dark Souls Monster Hunter Bungie Says The Escapist Arhiv originalu za 4 bereznya 2016 Procitovano 25 serpnya 2020 a b Breault Chris 24 lyutogo 2014 How Do You Make An RPG After Dark Souls Kill Screen Arhiv originalu za 21 bereznya 2017 Procitovano 20 chervnya 2017 Tach Dave 22 serpnya 2014 How Dark Souls influenced Alienation the next game from Resogun s developer Polygon Arhiv originalu za 24 kvitnya 2016 Procitovano 25 serpnya 2020 Williams Mike 24 travnya 2014 Game Dev Recipes Shovel Knight USgamer Arhiv originalu za 25 travnya 2014 Procitovano 26 travnya 2014 Hamilton Andi 13 kvitnya 2015 Titan Souls PC Gamer Arhiv originalu za 9 bereznya 2016 Procitovano 25 serpnya 2020 Jones Gary 30 bereznya 2015 Witcher 3 Why Dark Souls has proved a big influence new details on 200 hours gameplay Daily Express Northern amp Shell Arhiv originalu za 11 chervnya 2017 Purchese Robert 28 listopada 2013 The Witcher 3 What is a next gen RPG Eurogamer Gamer Network Arhiv originalu za 11 chervnya 2017 Crooks Dave How to Get Started in Enter the Gungeon on PS4 PlayStation Blog Arhiv originalu za 31 lipnya 2017 Procitovano 18 kvitnya 2016 God of War s New Combat System Explained YouTube angl PlayStation 19 bereznya 2018 Arhiv originalu za 18 kvitnya 2018 Procitovano 25 serpnya 2020 It Has to Be Personal Says God of War Creative Director Cory Barlog Rolling Stone Arhiv originalu za 1 travnya 2018 Procitovano 20 chervnya 2017 Andrew Reiner 8 chervnya 2019 The True Power Of The Force Game Informer angl Arhiv originalu za 31 serpnya 2020 Procitovano 19 listopada 2019 Richard Scott Jones 20 lyutogo 2017 Nier Automata s Androids are like Dark Souls bloodstains next livestream on Feb 23 PCGamesN angl Arhiv originalu za 22 lyutogo 2018 Procitovano 14 chervnya 2019 Kirk Hamilton 5 chervnya 2012 ZombiU Sprinkles Dead Island With A Liberal Dose of Dark Souls In Other Words It s Rad Kotaku angl Arhiv originalu za 21 zhovtnya 2020 Procitovano 14 chervnya 2019 a b Michael McWhertor 15 listopada 2019 Why Demon s Souls is the most important game of the decade Polygon angl Arhiv originalu za 29 sichnya 2021 Procitovano 2 grudnya 2019 Marks Tom 15 veresnya 2017 A Dark Souls Bonfire is in Dishonored Death of the Outsider IGN angl Arhiv originalu za 14 listopada 2019 Procitovano 21 lyutogo 2018 Good Owen Borderlands 2 Tips Its Cap to a Dark Souls Fan Favorite With This Easter Egg Kotaku angl Arhiv originalu za 1 listopada 2018 Procitovano 21 lyutogo 2018 Dark Souls bonfire found in Just Cause 3 pcgamer angl Arhiv originalu za 17 travnya 2021 Procitovano 21 lyutogo 2018 Frank Allegra 23 serpnya 2016 Overwatch s new map hides a treat for Dark Souls fans Polygon Arhiv originalu za 8 listopada 2020 Procitovano 21 lyutogo 2018 How to find the Dark Souls Easter egg in Battlefield 1 s Rupture map VG247 VG247 angl 28 lyutogo 2017 Arhiv originalu za 1 bereznya 2021 Procitovano 21 lyutogo 2018 Lucy O Brien 22 listopada 2013 Dark Souls Inspired PS4 s Design IGN IGN angl Arhiv originalu za 11 listopada 2020 Procitovano 17 listopada 2019 Chris Tilly 26 serpnya 2016 How Silent Hill Dark Souls and The Last of Us Influenced Stranger Things IGN IGN angl Arhiv originalu za 14 zhovtnya 2018 Procitovano 17 listopada 2019 Brendan Caldwell 24 kvitnya 2017 In their haste to make soulslikes devs have forgotten what makes Dark Souls unique its level design Rock Paper Shotgun angl Arhiv originalu za 28 serpnya 2020 Procitovano 14 chervnya 2019 Otrimano z https uk wikipedia org w index php title Souls seriya amp oldid 40430475