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Igrovi j proce s abo gejmple j igrola d angl Gameplay termin yakim nazivayut osoblivosti vzayemodiyi lyudini z videogroyu Ci osoblivosti stvoryuyutsya za dopomogoyu pravil zavdan ta sposobiv yih rozv yazuvannya yaki proponuye gra 1 2 Razom iz syuzhetom i tehnichnoyu skladovoyu igrovogo procesu ye odnim iz troh osnovnih elementiv bud yakoyi videogri 3 Zmist 1 Skladovi igrovogo procesu 2 Riznovidi igrovogo procesu 3 Primitki 4 DzherelaSkladovi igrovogo procesu RedaguvatiIgrovij proces bud yakoyi gri skladayetsya z troh osnovnih elementiv Pravila vzayemodiyi sho viznachayut sho gravec mozhe robiti v gri Pravila cilej sho viznachayut metu gri i Metapravila sho viznachayut yak gru mozhna nalashtuvati abo modifikuvati U videoigrah gejmplej mozhna rozdiliti na kilka tipiv Napriklad kooperativnij gejmplej peredbachaye uchast dvoh abo bilshe gravciv yaki grayut u komandi Inshim prikladom ye tvich gejmplej yakij bazuyetsya na perevirci chasu reakciyi ta tochnosti gravcya mozhlivo v ritmichnih igrah abo shuterah vid pershoyi osobi Nizhche pererahovani rizni tipi gejmpleya Pravila vzayemodiyi viznachayut yak gravec vzayemodiye zi svitom gri tobto sho vin mozhe v comu sviti robiti yaki dlya cogo maye zasobi tosho Keruvannya igrovim personazhem chi svitom gri takozh vhodit do cogo skladnika Pravila meti viznachayut sho same gravec maye zrobiti shobi peremogti v gri projti syuzhetnu istoriyu do kincya rozv yazati golovolomku stati najsilnishim chi yedinim ucililim zahopiti vsyu mapu pid svij kontrol u strategiyah tosho Ye igri v yakih meta igrovogo procesu polyagaye v tomu shobi protrimatisya v gri yakomoga dovshe Ce tak zvanij neskinchennij rezhim u yakomu pokaznikom uspishnosti gravcya zazvichaj ye ostatochna kilkist zaroblenih baliv yaki potim mozhna porivnyati z inshimi gravcyami Metapravila viznachayut yakim chinom gru mozhna pidlashtovuvati pid sebe chi zminyuvati pevni vstanovleni pravila meti Riznovidi igrovogo procesu RedaguvatiIsnuye kilka podiliv igor za igrovim procesom Za kilkistyu gravciv Odnoosibna gra angl Singleplayer odnokoristuvacka gra gravec graye samostijno proti komp yuternoyi gri za zadanimi pravilami ta abo syuzhetom Spilna gra angl Cooperative kooperativna gra dvoye i bilshe gravciv grayut abo z odnogo pristroyu abo cherez komp yuternu merezhu shobi dosyagti spilnoyi meti Bagatoosibna gra angl Multiplayer bagatokoristuvacka gra perevazhno merezheva gra v igrovomu sviti yakoyi odnochasno mozhut perebuvati desyatki j sotni tisyach gravciv Zazvichaj taki igri nadayut veliku svobodu gravcyam u dosyagnenni meti chi prosto provedennya chasu v gri Asimetrichna gra angl Asymmetric gameplay riznovid bagatoosibnoyi gri koli gravci umovno dilyatsya na komandi abo diyut okremo j mayut riznu metu Do prikladu u gri Dead by Daylight na obmezhenomu za rozmirami rivni grupa gravciv hovayetsya vid inshogo gravcya j maye doklasti zusil shobi vizhiti ta vtekti Gravec mislivec povinen znajti gravciv ta zneshkoditi yih Za linijnistyu Linijnij syuzhet angl Linear gameplay usi cili j shlyahi yihnogo dosyagnennya napered viznacheni rozrobnikom Gravec maye projti cej shlyah i vikonati neobhidni diyi shobi zavershiti istoriyu Nelinijnij syuzhet angl Nonlinear gameplay gravec maye rizni shlyahi dosyagnennya meti gri Pid chas prohodzhennya gri cili mozhut zminyuvatisya chi dodatkovo stvoryuvatisya zalezhno vid dij gravcya Za sposobom peredavannya zobrazhennya Gra vid pershoyi osobi angl First person view kamera pokazuye zobrazhena z tochki zoru personazha gravcya Gra vid tretoyi osobi angl Third person view kamera roztashovana ne v ochah personazha a nad nim chi za spinoyu Izometrichna proyekciya angl Isometric projection kamera pokazuye igrove pole z neba Najchastishe vikoristovuyetsya u strategiyah vijskovih igrah klasichnih rolovih igrah Primitki Redaguvati Salen Katie Zimmerman Eric 2004 Rules of Play Game Design Fundamentals Cambridge Massachusetts The MIT Press ISBN 978 0 262 24045 1 Game play is the formalized interaction that occurs when players follow the rules of a game and experience its system though play Lindley Craig Nacke Lennart Sennersten Charlotte Listopad 3 5 2008 Dissecting Play Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay Proceedings of CGAMES 08 Wolverhampton UK University of Wolverhampton ISBN 978 0 9549016 6 0 Arhiv originalu za 23 veresnya 2015 Procitovano 11 bereznya 2012 The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks with a variety of emotions arising from or associated with different elements of motivation task performance and completion III Richard Rouse 18 bereznya 2010 Game Design Theory and Practice Second Edition angl Jones amp Bartlett Learning s 41 ISBN 9781449633455 Arhiv originalu za 1 listopada 2020 Procitovano 30 chervnya 2016 Dzherela RedaguvatiOxland Kevin 2004 01 01 Gameplay and Design en Addison Wesley ISBN 9780321204677 III Richard Rouse 2010 03 18 Game Design Theory and Practice Second Edition en Jones amp Bartlett Learning ISBN 9781449633455 Otrimano z https uk wikipedia org w index php title Igrovij proces amp oldid 40661412