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Radeon 7000 ce seriya grafichnih procesoriv dlya nastilnih komp yuteriv vid ATI Technologies i ye nastupnikom seriyi Rage Takim chinom ce pershe pokolinnya grafichnih procesoriv z nazvoyu ATI Radeon Jogo zaminila seriya ATI Radeon 8000 Radeon 7000Radeon 7500 LE Creative Labs Kodove im ya Rage 6CStvoreno 2000Grafichna karta pochatkovogo klasu 7000 VE LEGrafichna karta serednogo klasu 7200 DDR 7200 SDRGrafichna karta visokogo klasu VIVO VIVO SE 7500 LEKarta dlya entuziasta 7500Pidtrimka Direct3D 7Pidtrimka OpenGL 1 3 T amp L 1 2 Poperednik ATI RageNastupnik Radeon 8000IGPPidtrimuvani procesori Mobile Athlon XP 320M IGP Mobile Duron 320M IGP Pentium 4 M i mobilni Pentium 4 340M IGP 7000 IGP Pidtrimuvani soketi Socket A Socket 563 AMD Socket 478 Intel Visokoproduktivnij segment 7000 IGPMejnstrimnij segment 320 IGP 320M IGP340 IGP 340M IGPStandartnij segment 320 IGP 320M IGP AMD 340 IGP 340M IGP Intel MiscellaneousData vipusku 13 bereznya 2002 300 300M IGP 13 bereznya 2003 7000 IGP Nastupnik Radeon 8000 Zmist 1 Arhitektura 1 1 Pikselni shejderi R100 2 Produkti 2 1 Radeon 7200 2 2 Radeon 7000 2 3 Radeon 7500 3 Osoblivosti rozvitku seriyi Radeon 4 Konkurentni chipseti 5 Div takozh 6 Primitki 7 DzherelaArhitektura red Pershe pokolinnya grafichnogo procesora Radeon bulo vipusheno v 2000 roci i spochatku nosilo kodovu nazvu Rage 6 piznishe R100 yak nastupnik starishogo Rage 128 Pro vid ATI yakij ne zmig konkuruvati z GeForce 256 Kartu takozh opisuvali yak Radeon 256 protyagom misyaciv do yiyi zapusku mozhlivo dlya porivnyannya z konkuruyuchoyu kartoyu Nvidia hocha z zapuskom kincevogo produktu perejmenuvali R100 buv pobudovanij za tehnologiyeyu virobnictva napivprovidnikiv 180 nm Yak i GeForce Radeon R100 mav mehanizm aparatnogo peretvorennya ta osvitlennya T amp L dlya vikonannya obchislen geometriyi zvilnyayuchi centralnij procesor host komp yutera Pid chas 3D renderingu procesor mozhe zapisati 2 pikseli v bufer kadriv i vibirku 3 teksturnih kart na piksel za takt Ce zazvichaj nazivayut konfiguraciyeyu 2 3 abo podvijnoyu konstrukciyeyu z 3 TMU na konveyer Sho stosuyetsya konkurentiv Radeon to GeForce 256 4 1 GeForce 2 GTS 4 2 a 3dfx Voodoo 5 5500 2 1 2 1 SLI Na zhal tretij blok tekstur ne otrimav osoblivogo zastosuvannya v igrah protyagom zhittya karti oskilki programne zabezpechennya ne chasto vikonuvalo bilshe nizh podvijne teksturuvannya Z tochki zoru vizualizaciyi jogo arhitektura Pixel Tapestry dozvolyala pidtrimuvati vidobrazhennya relyefu EMBM i Dot Product Dot3 proponuyuchi najpovnishu pidtrimku Bump Mapping na toj chas razom iz starishim metodom Emboss 3 Radeon takozh predstavila novu tehnologiyu optimizaciyi propusknoyi zdatnosti pam yati ta zmenshennya perevantazhennya pid nazvoyu HyperZ Ce v osnovnomu pokrashuye zagalnu efektivnist procesiv 3D renderingu Mayuchi 3 rizni funkciyi vin dozvolyaye Radeon viglyadati konkurentospromozhnoyu porivnyano z inshimi modelyami z vishimi pokaznikami zapovnennya ta propusknoyu zdatnistyu na paperi ATI pidgotuvala demonstraciyu svoyeyi novoyi karti v rezhimi realnogo chasu shob prodemonstruvati yiyi novi funkciyi Demonstraciya Radeon Ark predstavlyaye naukovo fantastichne seredovishe z intensivnim vikoristannyam takih funkcij yak kilka shariv teksturi dlya efektiv zobrazhennya ta detalej Sered efektiv efekti vidobrazhennya relyefnogo teksturuvannya na karti seredovisha detalni teksturi vidobrazhennya skla dzerkala realistichne modelyuvannya vodi svitlovi karti stisnennya tekstur ploski vidbivayuchi poverhni ta vidimist na osnovi portalu 4 Z tochki zoru produktivnosti Radeon maye nizhchi rezultati nizh GeForce2 u bilshosti testiv navit yaksho HyperZ aktivovano Riznicya v produktivnosti bula osoblivo pomitna v 16 bitnomu kolori de i GeForce 2 GTS i Voodoo 5 5500 buli daleko poperedu Odnak Radeon mig bi skorotiti rozriv i inodi perevershuvati svogo najshvidshogo konkurenta GeForce 2 GTS u 32 bitnomu kolori Okrim novogo aparatnogo zabezpechennya 3D Radeon takozh predstaviv proces deinterlejsingu video na piksel z pidtrimkoyu ATI HDTV u mehanizmi MPEG 2 Pikselni shejderi R100 red Grafichni procesori na bazi R100 mayut perspektivni mozhlivosti programovanogo zatinennya v svoyih konveyerah odnak chipi nedostatno gnuchki dlya pidtrimki specifikaciyi Microsoft Direct3D dlya Pixel Shader 1 1 Povidomlennya na forumi Arhivovano 3 bereznya 2022 u Wayback Machine inzhenera ATI u 2001 roci poyasnyuvalo ce pered ostatochnim vipuskom DirectX 8 0 Microsoft virishila sho krashe rozkriti mozhlivosti RADEON i GeForce 2 rozshirenoyi multiteksturi cherez rozshirennya SetTextureStageState zamist interfejsu pikselnogo shejdera Dlya cogo ye rizni praktichni tehnichni prichini Bilshu chastinu tih samih rozrahunok yaku mozhna vikonati za dopomogoyu pikselnih shejderiv mozhna vikonati za dopomogoyu SetTextureStageState osoblivo z udoskonalennyam SetTextureStageState u DirectX 8 0 Zreshtoyu ce oznachaye sho DirectX 8 0 vidkrivaye 99 togo sho mozhe robiti RADEON u svoyemu pikselnomu kanali ne dodayuchi skladnosti interfejsu pikselnogo shejdera 0 5 Krim togo vi povinni rozumiti sho fraza shejder ye nejmovirno neodnoznachnim grafichnim terminom Po suti mi virobniki aparatnogo zabezpechennya pochali chasto vikoristovuvati slovo shejder yak tilki mi zmogli robiti tochkovi produkti na piksel tobto chipi RADEON GF pokolinnya Navit ranishe ATI shader op bulo nashim multiteksturnim rozshirennyam OpenGL na Rage 128 yake bulo zamineno rozshirennyam EXT texture env combine vid bagatoh rozrobnikiv Quake III maye fajli shader yaki vin vikoristovuye dlya opisu osvitlennya materialiv Ce lishe kilka prikladiv vikoristannya slova shejder v igrovij industriyi ne bajduzhe pro industriyu virobnictva filmiv yaka vikoristovuye bagato riznih tipiv shejderiv vklyuchayuchi ti yaki vikoristovuyutsya Pixar RenderMan Z ostatochnim vipuskom DirectX 8 0 termin shejder stav bilsh kristalizovanim oskilki vin faktichno vikoristovuyetsya v interfejsi yakij rozrobniki vikoristovuyut dlya napisannya svoyih program a ne prosto galuzevij zhargon U DirectX 8 0 ye dvi versiyi pikselnih shejderiv 1 0 i 1 1 Majbutni vipuski DirectX matimut shejderi 2 0 shejderi 3 0 i tak dali Cherez te sho ya vzhe govoriv ranishe RADEON ne pidtrimuye zhodnu z versij pikselnih shejderiv u DirectX 8 0 Deyaki z vas nalashtuvali reyestr i otrimali drajver dlya eksportu nomera versiyi shejdera 1 0 pikselya do 3DMark2001 Ce zmushuye 3DMark2001 dumati sho vin mozhe vikonuvati pevni testi Zvichajno mi ne povinni zaznavati pomilok koli vi robite ce ale vi zmushuyete vitik ta abo nepidtrimuvanij drajver ruhatisya po shlyahu yakim vin nikoli ne zbirayetsya jti Chip ne pidtrimuye shejderi 1 0 abo 1 1 pikselya tomu vi ne pobachite pravilnij rendering navit yaksho mi ne zavershimo robotu Toj fakt sho cej klyuch reyestru isnuye svidchit pro te sho mi proveli deyaki eksperimenti z drajverom a ne pro te sho mi napolovinu zavershili vprovadzhennya pikselnih shejderiv na RADEON Pikselni shejderi DirectX 8 0 versiyi 1 0 i 1 1 ne pidtrimuyutsya RADEON i nikoli ne budut pidtrimuvatisya Kremnij prosto ne mozhe robiti te sho potribno dlya pidtrimki shejderiv 1 0 abo 1 1 Ce takozh stosuyetsya GeForce ta GeForce2 Produkti red nbsp Kristal z seredini R100 nbsp Radeon 7500 RV200 nbsp Radeon RV100 DDR nbsp Kristal z seredini RV100Radeon 7200 red Pershimi versiyami Radeon R100 buli Radeon DDR dostupni navesni 2000 roku z konfiguraciyami 32 MB abo 64 MB karta ob yemom 64 MB mala trohi bilshu taktovu chastotu ta dodanu mozhlivist VIVO video in video out Chastota yadra stanovila 183 MGc a taktova chastota pam yati DDR SDRAM 5 5 Ns 183 MGc DDR efektivna chastota 366 MGc Povilnishij i korotkochasnij na rinku Radeon SDR z 32 MB pam yati SDRAM buv predstavlenij u seredini 2000 roku shob konkuruvati z GeForce 2 MX Takozh u 2000 roci z yavilasya tilki v OEM Radeon LE 32MB DDR U porivnyanni zi zvichajnim Radeon DDR vid ATI LE viroblyavsya Athlon Micro z grafichnih procesoriv Radeon yaki ne vidpovidayut specifikaciyam i spochatku priznacheni dlya azijskogo rinku OEM Karta pracyuye z nizhchoyu taktovoyu chastotoyu 143 MGc yak dlya operativnoyi pam yati tak i dlya grafichnogo procesora a funkciyu Hyper Z vidklyucheno Nezvazhayuchi na ci nedoliki Radeon LE buv konkurentospromozhnim z inshimi videokartami takimi yak GeForce 2 MX i Radeon SDR Odnak na vidminu vid svoyih konkurentiv LE maye znachnij potencial produktivnosti oskilki HyperZ mozhna vvimknuti za dopomogoyu zmini sistemnogo reyestru a takozh ye znachnij prostir dlya rozgonu Bilsh pizni drajveri ne vidriznyayut Radeon LE vid inshih kart Radeon R100 a aparatne zabezpechennya HyperZ uvimkneno za zamovchuvannyam hocha na kartah iz defektnim obladnannyam HyperZ mozhut buti vizualni anomaliyi 5 U 2001 roci bula vipushena korotkochasna Radeon R100 z 64 MB SDR pid nazvoyu Radeon 7200 Pislya togo yak vsi stari karti Radeon R100 buli znyati z virobnictva seriya R100 bula zgodom vidoma yak Radeon 7200 vidpovidno do novoyi shemi imen ATI Radeon 7000 red Byudzhetnij variant chipa R100 buv stvorenij i nazvanij Radeon VE piznishe vidomij yak Radeon 7000 u 2001 roci koli ATI perebrenduvala svoyu produkciyu RV100 maye lishe odin pikselnij konveyer ne maye aparatnogo T amp L 64 rozryadnu shinu pam yati ta bez HyperZ Ale dodano pidtrimku dvoh monitoriv HydraVision i integruvav drugij RAMDAC v yadro dlya HydraVision Z tochki zoru produktivnosti 3D Radeon VE buv slabshim nizh GeForce 2 MX tiyeyi zh epohi hocha pidtrimka kilkoh displeyiv yavno perevershuvala GeForce 2 MX Matrox G450 maye najkrashu pidtrimku dvoh displeyiv sered grafichnih procesoriv ale najpovilnishu produktivnist 3D RV100 stav osnovoyu rishennya dlya noutbukiv Mobility Radeon Radeon 7500 red Radeon 7500 RV200 po suti ye zmenshenim R100 u novomu 150 nm teh procesi Pidvishena shilnist i riznomanitni nalashtuvannya arhitekturi dozvolili GPU funkcionuvati na bilsh visokih taktovih chastotah Ce takozh dozvolyalo karti pracyuvati z asinhronnim taktovim rezhimom todi yak originalnij R100 zavzhdi pracyuvav sinhronno z RAM Ce buv pershij grafichnij procesor ATI sumisnij iz Direct3D 7 yakij vklyuchav pidtrimku dvoh monitoriv HydraVision 6 Radeon 7500 buv vipushenij u drugij polovini 2001 roku razom iz Radeon 8500 R200 Vin vikoristovuvav interfejs priskorenogo grafichnogo roz yemu AGP 4x Priblizno v toj chas koli buli anonsovani Radeon 8500 i 7500 konkurent Nvidia vipustiv svoyi GeForce 3 Ti500 i Ti200 i yaksho 8500 i Ti500 ye pryamimi konkurentami todi 7500 i Ti200 ni Nastilna plata Radeon 7500 chasto postavlyalasya z taktovoyu chastotoyu yadra 290 MGc i 230 MGc RAM Vin konkuruvav z GeForce 2 Ti a piznishe z GeForce 4 MX440 Osoblivosti rozvitku seriyi Radeon red Nazva seriyi videokart Wonder Mach 3D Rage Rage Pro Rage 128 R100 R200 R300 R400 R500 R600 RV670 R700 Evergreen NorthernIslands SouthernIslands SeaIslands VolcanicIslands ArcticIslands Polaris Vega Navi Navi 2XData vihodu 1986 1991 1996 1997 1998 kviten 2000 serpen 2001 veresen 2002 traven 2004 zhovten 2005 traven 2007 listopad 2007 lipen 2008 veresen 2009 zhovten 2010 sichen 2012 veresen 2013 cherven 2015 cherven 2016 cherven 2017 lipen 2019 listopad 2020Marketingova nazva Wonder Mach 3D Rage Rage Pro Rage Radeon 7000 Radeon 8000 Radeon 9000 Radeon X700 X800 Radeon X1000 Radeon HD 1000 2000 Radeon HD 3000 Radeon HD 4000 Radeon HD 5000 Radeon HD 6000 Radeon HD 7000 Radeon Rx 200 Radeon Rx 300 Radeon RX 400 500 Radeon RX Vega Radeon VII 7 nm Radeon RX 5000 Radeon RX 6000Pidtrimuyetsya AMD nbsp nbsp Vid grafiki 2D 3DArhitektura Ne rozgoloshuyetsya TeraScale sistema komand GCN sistema komand RDNA sistema komandMikroarhitektura TeraScale 1 TeraScale 2 VLIW5 TeraScale 3 VLIW4 GCN 1st gen GCN 2nd gen GCN 3rd gen GCN 4th gen GCN 5th gen RDNA RDNA 2Tip Fixed pipeline a Programovani konveyeri pikseliv i vershin Unifikovana shejderna arhitekturaDirect3D N D 5 0 6 0 7 0 8 1 9 011 9 2 9 0b11 9 2 9 0c11 9 3 10 011 10 0 10 111 10 1 11 11 0 11 11 1 12 11 1 11 12 0 12 12 0 11 12 1 12 12 1 11 12 1 12 12 2 Shader model N D 1 4 2 0 2 0b 3 0 4 0 4 1 5 0 5 1 5 16 3 6 4 6 5OpenGL N D 1 1 1 2 1 3 2 1 b 7 3 3 4 5 na Linux 4 5 Mesa 3D 21 0 8 1 2 c 4 6 na Linux 4 6 Mesa 20 0 Vulkan N D 1 0 Win 7 abo Mesa 17 1 2 Adrenalin 20 1 Linux Mesa 20 0 OpenCL N D Close to Metal 1 1 1 2 2 0 Adrenalin drajver na Win7 1 2 na Linux 2 1 z AMD ROCm 2 0 2 1 9 HSA ROCm N D nbsp Dekoduvannya video ASIC N D Avivo UVD UVD UVD 2 UVD 2 2 UVD 3 UVD 4 UVD 4 2 UVD 5 0 abo 6 0 UVD 6 3 UVD 7 10 d VCN 2 0 10 d VCN 3 0 11 Koduvannya video ASIC N D VCE 1 0 VCE 2 0 VCE 3 0 abo 3 1 VCE 3 4 VCE 4 0 10 d Fluid Motion ASIC e nbsp nbsp nbsp Power saving PowerPlay PowerTune PowerTune amp ZeroCore Power TrueAudio N D Cherez vidilenij COS Cherez shejderi FreeSync N D 12HDCP f 1 4 1 42 2 1 42 22 3 PlayReady f N D 3 0 nbsp 3 0 Pidtrimka ekraniv g 1 2 2 2 6 Maks rozdilna zdatnist displeya 2 6 2560 1600 2 6 4096 2160 60 Gc 2 6 5120 2880 60 Gc 3 7680 4320 60 Gc 12 7680 4320 60 Gc PowerColor drm radeon h nbsp N D drm amdgpu h N D nbsp The Radeon 100 Series has programmable pixel shaders but do not fully comply with DirectX 8 or Pixel Shader 1 0 See article on R100 s pixel shaders R300 R400 and R500 based cards do not fully comply with OpenGL 2 as the hardware does not support all types of non power of two NPOT textures OpenGL 4 compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32 bit hardware a b v The UVD and VCE were replaced by the Video Core Next VCN ASIC in the Raven Ridge APU implementation of Vega Video processing ASIC for video frame rate interpolation technique In Windows it works as a DirectShow filter in your player In Linux there is no support on the part of drivers and or community a b To play protected video content it also requires card operating system driver and application support A compatible HDCP display is also needed for this HDCP is mandatory for the output of certain audio formats placing additional constraints on the multimedia setup More displays may be supported with native DisplayPort connections or splitting the maximum resolution between multiple monitors with active converters DRM Direct Rendering Manager is a component of the Linux kernel Support in this table refers to the most current version Konkurentni chipseti red NVIDIA GeForce 256 I GeForce 2 PowerVR 3 seriya 3dfx Voodoo 5 S3 Savage 2000Div takozh red Porivnyannya chipsetiv ATI Porivnyannya grafichnih procesoriv AMDPrimitki red a b Mesamatrix mesamatrix net Arhiv originalu za 9 bereznya 2022 Procitovano 22 kvitnya 2018 Pomilka cituvannya Nekorektnij teg lt ref gt nazva mesamatrix viznachena kilka raziv z riznim vmistom a b RadeonFeature X Org Foundation Arhiv originalu za 11 lipnya 2018 Procitovano 20 kvitnya 2018 Pomilka cituvannya Nekorektnij teg lt ref gt nazva radeonfeature viznachena kilka raziv z riznim vmistom Pixel Tapestry Architecture ATI Radeon 256 Preview Arhiv originalu za 3 bereznya 2022 Procitovano 3 bereznya 2022 Alex Vlachos Computer Graphics Arhiv originalu za 5 zhovtnya 2011 Procitovano 3 bereznya 2022 ATI Radeon LE 32MB DDR Arhiv originalu za 6 sichnya 2018 Procitovano 3 bereznya 2022 OC3D Forums Arhiv originalu za 24 bereznya 2022 Procitovano 12 travnya 2022 NPOT Texture OpenGL Wiki Khronos Group angl Procitovano 10 lyutogo 2021 AMD Radeon Software Crimson Edition Beta AMD Procitovano 20 kvitnya 2018 AMD Radeon RX 6800 XT Specs TechPowerUp Procitovano 1 January 2021 a b v Killian Zak 22 bereznya 2017 AMD publishes patches for Vega support on Linux Tech Report Procitovano 23 bereznya 2017 Larabel Michael 15 veresnya 2020 AMD Radeon Navi 2 VCN 3 0 Supports AV1 Video Decoding Phoronix Procitovano 1 January 2021 Radeon s next generation Vega architecture Radeon Technologies Group AMD Arhiv originalu za 6 veresnya 2018 Procitovano 13 chervnya 2017 ATI Radeon 256 Preview Arhivovano 16 sichnya 2010 u Wayback Machine avtor Anand Lal Shimpi AnandTech com 25 kvitnya 2000 vidnovleno 17 sichnya 2006 ATI Radeon 32MB SDR Arhivovano 16 sichnya 2010 u Wayback Machine avtor Anand Lal Shimpi AnandTech com 13 zhovtnya 2000 vidnovleno 17 sichnya 2006 ATI Radeon 64MB DDR Arhivovano 16 sichnya 2010 u Wayback Machine avtor Matthew Witheiler AnandTech com 17 lipnya 2000 vidnovleno 17 sichnya 2006 Beyond3D 3D Tables Beyond3D com vidnovleno 17 sichnya 2006 Vlachos Alex Radeon s Ark demo Arhivovano 5 zhovtnya 2011 u Wayback Machine 2000 Dzherela red techPowerUp Baza danih grafichnih procesoriv Arhivovano 30 grudnya 2013 u Wayback Machine Vikishovishe maye multimedijni dani za temoyu Radeon 7000 seriya videokart Otrimano z https uk wikipedia org w index php title Radeon 7000 seriya videokart amp oldid 38204249