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Virishennya shahiv oznachaye znahodzhennya optimalnoyi strategiyi gri v shahi za yakoyi odin z gravciv chorni abo bili zavzhdi mozhe forsuvati vigrash abo zh koli obidva mozhut forsuvati nichiyu div virishena gra en Zgidno z teoremoyu Cermelo en dlya shahiv isnuye optimalna strategiya yaku gipotetichno mozhna vidnajti U mensh strogomu rozuminni virishennya shahiv mozhe oznachati dokaz yakij iz troh mozhlivih rezultativ bili vigrayut chorni vigrayut nichiya ye naslidkom doskonaloyi gri oboh gravciv Cej dokaz ne obov yazkovo oznachaye znahodzhennya sam oyi optimalnoyi strategiyi 1 Stanom na 2015 rik ne isnuye virishennya shahiv ni v strogomu ni v mensh strogomu rozuminni i jogo takozh ne ochikuyut u blizkomu majbutnomu Sered doslidnikiv nemaye konsensusu shodo togo chi teperishnye eksponencialne zrostannya komp yuternih potuzhnostej prodovzhit dostatno dovgo shob u majbutnomu dozvoliti virishiti cyu zadachu gruboyu siloyu napriklad pereborom vsih mozhlivih variantiv Zmist 1 Chastkovi rezultati 2 Peredbachennya chi gru v shahi bude virisheno 3 Div takozh 4 Primitki 5 PosilannyaChastkovi rezultati red Bazi danih endshpilyu virishili shahi do pevnoyi miri viznachivshi doskonalu gru dlya pevnoyi kilkosti Endshpiliv vklyuchayuchi vsi netrivialni endshpili z ne bilsh yak simoma figurami i pishakami vklyuchayuchi oboh koroliv na shahivnici 2 Povne virishennya zadachi v comu sensi oznachaye pobudovu takoyi bazi danih dlya vsih 32 h figur i pishakiv Peredbachennya chi gru v shahi bude virisheno red Na dumku grosmejstera Dzhonatana Rousona en v principi komp yuteri povinni buti zdatni pobuduvati 32 figurnu bazu danih Ce mozhe zajnyati desyatilittya abo stolittya ale yaksho comu ne pereshkodit globalne poteplinnya abo yaderna vijna rano chi pizno stanetsya 3 Odnak specialist u galuzi teoriyi informaciyi Klod Shennon stverdzhuvav sho cyu zadachu ne mozhe virishiti zhoden komp yuter oskilki ce b vimagalo vid nogo abo zdatnosti porivnyuvati blizko 10120 mozhlivih variantiv rozvitku gri abo zh mati slovnik u yakomu zapisani optimalni hodi dlya kozhnoyi z blizko 1043 mozhlivih pozicij na shahivnici 4 Takim chinom virishiti shahi teoretichno mozhlivo ale vidrizok chasu yakij dlya cogo neobhidnij zgidno z Shennonom 1090 rokiv na procesori chastotoyu 1 MHz vivodit cyu zadachu za mezhi mozhlivosti bud yakoyi dostupnoyi stanom na 1950 rik tehnologiyi Gans Joahim Bremermann en profesor matematiki i biofiziki v Universiteti Kaliforniyi u svoyij praci 1965 roku rozmirkovuvav sho shvidkist pam yat i obchislyuvalna zdatnist bud yakogo majbutnogo komp yuternogo obladnannya obmezhena pevnimi fizichnimi bar yerami svitlovim kvantovim i termodinamichnim Nayavnist cih bar yeriv dozvolyaye stverdzhuvati napriklad sho zhoden komp yuter yak bi vin ne buv pobudovanij nikoli ne zmozhe proslidkuvati vse derevo mozhlivih poslidovnostej hodiv gri v shahi Vodnochas Bremermann ne vidkidav mozhlivosti sho komp yuter odnogo dnya virishit shahi Vin pisav Dlya togo shob komp yuter doskonalo abo majzhe doskonalo grav u shahi jomu potribno abo proanalizuvati gru povnistyu abo proanalizuvati yiyi priblizno i skombinuvati ce z obmezhenim doslidzhennyam za dopomogoyu dereva poslidovnostej Odnak nam ishe daleko do teoretichnogo rozuminnya takogo evristichnogo programuvannya 5 Neshodavni naukovi dosyagnennya ne silno zminili cyu ocinku Gru v shashki virisheno nestrogo u 2007 roci 6 ale vona maye za grubimi ocinkami kvadratnij korin vid kilkosti mozhlivih pozicij u shahah Dzhonatan Sheffer yakij zdijsniv cej nestrogij dokaz skazav sho spochatku neobhidnij takij proriv yak pobudova kvantovogo komp yutera a vzhe potim mozhna bratis za sprobu virishennya shahiv Ale vin ne vidkinuv takoyi mozhlivosti dodavshi sho pid chas svoyeyi 16 richnoyi praci nad virishennyam shashok vivchiv odne pravilo nikoli ne mozhna nedoocinyuvati rozvitku tehnologij 7 Div takozh red Perevaga pershogo hodu v shahah en mirkuvannya shahistiv shodo togo chi doskonala gra oboh shahistiv prizvodit do nichiyeyi Primitki red Allis V 1994 PhD thesis Searching for Solutions in Games and Artificial Intelligence pdf Department of Computer Science University of Limburg Arhiv originalu za 20 serpnya 2018 Procitovano 14 lipnya 2012 Lomonosov Tablebases Arhiv originalu za 1 travnya 2013 Procitovano 24 kvitnya 2013 Rowson 2005 pp 205 06 proyasniti kom Shannon C March 1950 Programming a Computer for Playing Chess pdf Philosophical Magazine 7 41 314 Arhiv originalu za 15 bereznya 2010 Procitovano 27 chervnya 2008 With chess it is possible in principle to play a perfect game or construct a machine to do so as follows One considers in a given position all possible moves then all moves for the opponent etc to the end of the game in each variation The end must occur by the rules of the games after a finite number of moves remembering the 50 move drawing rule Each of these variations ends in win loss or draw By working backward from the end one can determine whether there is a forced win the position is a draw or is lost It is easy to show however even with the high computing speed available in electronic calculators this computation is impractical In typical chess positions there will be of the order of 30 legal moves The number holds fairly constant until the game is nearly finished as shown by De Groot who averaged the number of legal moves in a large number of master games Thus a move for White and then one for Black gives about 103 possibilities A typical game lasts about 40 moves to resignation of one party This is conservative for our calculation since the machine would calculate out to checkmate not resignation However even at this figure there will be 10120 variations to be calculated from the initial position A machine operating at the rate of one variation per micro second would require over 1090 years to calculate the first move Bremermann H J 1965 Quantum Noise and Information Proc 5th Berkeley Symp Math Statistics and Probability Arhiv originalu za 27 travnya 2001 Procitovano 1 lyutogo 2016 Schaeffer Jonathan Burch Neil Bjornsson Yngvi ta in 14 veresnya 2007 Checkers Is Solved Science 317 5844 1518 1522 PMID 17641166 doi 10 1126 science 1144079 Arhiv originalu za 26 bereznya 2009 Procitovano 21 bereznya 2009 nbsp neobhidna pidpiska Sreedhar Suhas Checkers Solved Spectrum ieee org Arhiv originalu za 25 bereznya 2009 Procitovano 21 bereznya 2009 Posilannya red The Final Theory of Chess Otrimano z https uk wikipedia org w index php title Virishennya shahiv amp oldid 36045316