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Sokoban yap 倉庫番 sōkoban warehouse keeper transportna golovolomka en v yakij gravec shtovhaye yashiki abo kontejneri roztashovani na skladi namagayuchis peresunuti yih do misc zberigannya Golovolomka zazvichaj realizovana yak video gra SokobanZhanr i golovolomka i sokoban video gamedPlatforma Linux NEC PC 8800 seriesd Windows Commodore 64 macOS i Family Computer Disk SystemdData vipusku 1982Rezhim gri odnoosibna videograOficijnij sajt yap Sokoban u VikishovishiRozv yazannya golovolomki SokobanSokoban bulo stvoreno 1981 roku Hiroyuki Imabayashi i vidano u grudni 1982 go kompaniyeyu en Thinking Rabbit en zasnovanoyu u Takaradzuka en Yaponiya Zmist 1 Pravila 2 Obrani oficijni relizi Sokoban 2 1 Sokoban vidanij u Thinking Rabbit 2 2 Sokoban vidanij kompaniyeyu Namco 2 3 Sokoban vidanij kompaniyeyu DreamWorks 2 4 Sokoban vidanij Spectrum HoloByte 3 Realizaciyi Sokoban 4 Naukove doslidzhennya Sokoban 5 Varianti Sokoban 6 Reakciya 7 Div takozh 8 Spisok literaturi 9 PosilannyaPravila red Gra vidbuvayetsya na doshci z kvadrativ de kozhen kvadrat ye pidlogoyu abo stinoyu Deyaki kvadrati mistyat yashiki a deyaki poznacheni yak yihni miscya zberigannya Gravec obmezhenij doshkoyu i mozhe ruhatisya gorizontalno abo vertikalno na porozhni kvadrati ne cherez stini abo yashiki Takozh gravec mozhe peremistitisya na misce yashika shtovhayuchi jogo na vilne misce za nim Yashik ne mozhna ruhati na inshij yashik abo stinu Kilkist yashikiv dorivnyuye kilkosti misc zberigannya Golovolomka virishena koli vsi yashiki opinilis na miscyah zberigannya Obrani oficijni relizi Sokoban red Sokoban vidanij u Thinking Rabbit red Sokoban 1982 Sony PK 8801 z 20 rivnyami Sokoban 2 1984 Sony PK 8801 z 50 rivnyami Sokoban Perfect 1989 Sony PK 9801 z 306 rivnyami Sokoban Revenge 1991 Sony PK 9801 z 306 rivnyami Sokoban Perfect Plus storona A 2015 dlya Windows z 200 rivnyami Sokoban Perfect Plus storona B 2015 dlya Windows z 200 rivnyami Sokoban Firststep Plus 2016 dlya Windows z 200 rivnyami Sokoban Touch 2016 Apple iOS i Android z rivnyami yaki postijno dodayutsya cherez onovlennya Sokoban vidanij kompaniyeyu Namco red Sokoban DELUXE 1990 arkada z 92 rivnyami Sokoban vidanij kompaniyeyu DreamWorks red Shove it 1990 Sega Genesis z 160 rivnyami 1 Sokoban vidanij Spectrum HoloByte red Soko Ban 1988 dlya IBM RS i sumisnih z 50 rivnyami U 1988 roci Sokoban vidanij v SShA Spectrum HoloByte en yak Soko Ban dlya IBM PC i sumisnih komp yuteriv Komodor 64 i seriyi Apple II Tekst na ekrani zastavki Copyright 1984 ASCII Corp ye posilannyam na avtorski prava a ne datoyu vihodu Oglyad u Computer Gaming World en vidznachiv gru yak chista i prosta duzhe igrabelna i rozumovo skladna 2 V oglyadi u Dragon en otrimala 4 z 5 zirok 3 Realizaciyi Sokoban red Realizaciyi Sokoban buli napisani dlya bezlichi komp yuternih platform vklyuchayuchi majzhe vsi domashni i personalni komp yuterni sistemi Takozh isnuyut versiyi dlya igrovih pristavok mobilnih telefoniv grafichnih kalkulyatoriv i cifrovih fotoaparativ Naukove doslidzhennya Sokoban red Sokoban mozhe vivchatis za dopomogoyu teoriyi obchislyuvalnoyi skladnosti Bulo dovedeno sho zadacha virishennya golovolomok Sokoban ye NP skladnoyu 4 Podalshi roboti pokazali sho vona ye znachno skladnishoyu nizh NP zadachi vona ye PSPACE povnoyu 5 Ce takozh zacikavilo doslidnikiv shtuchnogo intelektu oskilki rishennya Sokoban mozhna porivnyuvati z avtomatizovanim planuvannyam yake povinen vikonuvati robot yakij ruhaye yashiki na skladi Sokoban skladnij ne tilki cherez jogo faktor rozgaluzhennya yakij ye porivnyanim z shahami ale j cherez velicheznu glibinu dereva poshuku deyaki rivni mozhut rozshiryatis neviznachenim chinom koli kozhna iteraciya prizvodit do eksponencijnogo rostu kilkosti hodiv 6 Dosvidcheni gravci spirayutsya na evristiku voni yak pravilo zdatni shvidko vidkinuti bezcilni abo nadlishkovi liniyi gri i rozpiznayut zakonomirnosti i lokalni cili istotno skorochuyuchi obsyag poshuku Deyaki golovolomki Sokoban mozhna virishiti avtomatichno z dopomogoyu algoritmiv poshuku intelektualnogo agentu takih yak IDA posilenih kilkoma metodami dlya vikoristannya predmetno specifichnih znan 7 Cej metod vikoristovuyetsya v Rolling Stone 8 virishuvachi Sokoban rozroblenomu v GAMES Group universitetu Alberti Bilsh skladni rivni Sokoban odnak poza dosyazhnosti navit dlya najkrashih avtomatichnih virishuvachiv 9 Varianti Sokoban red Deyaki pazli mozhut rozglyadatisya yak varianti originalnoyi gri Sokoban v tomu sensi sho voni vikoristovuyut kerovanij personazh yakij shtovhaye predmeti labirintom Alternativni rozbittya U standartnij gri labirinti vikladeni na kvadratnij sitci Deyaki versiyi zastosovuyut pravila Sokoban dlya labirintiv vikladenih na inshomu parketi Hexoban vikoristovuye pravilni shestigranniki a Trioban rivnostoronni trikutniki Kilka shtovhachiv U variantah Multiban i Interlock gravec mozhe upravlyati dekilkoma personazhami Alternativni cili U deyakih variantah zmineno umovi zavershennya rivnya Napriklad u Block o Mania korobki mayut rizni kolori i zavdannyam ye vstanoviti yih na kvadrati vidpovidnih koloriv Sokomind Plus realizuye podibnu ideyu z unikalno pronumerovanimi korobkami i cilovimi kvadratami U Interlock i Sokolor korobki takozh mayut rizni kolori ale meta polyagaye u tomu shob peremistiti yih takim chinom shob korobki z odnakovimi kolorami buli sumizhnimi U CyberBox kozhen riven maye pevne misce vihodu i metoyu ye distatisya jogo U varianti Beanstalk elementi rivnya povinni buti peremisheni u pevnij poslidovnosti Dodatkovi igrovi elementi Push Crate Sokonex Sokonex Xsok Cyberbox i Block o Mania dodayut novi elementi do osnovnogo pazlu Napriklad diri teleporti ruhomi bloki i prohodi v odnu storonu Harakter diyi U Pukoban personazh krim shtovhannya mozhe tyagnuti yashiki Rujnuvannya stin U rannomu Sokoban 1982 Sony PK 8801 gra vklyuchala rivni zi stinami yaki mogli buti zrujnovanimi Dlya togo shob virishiti ci rivni gravec povinen buv znishiti deyaki z nih pidijshovshi do stini i natisnuvshi na neyi z pevnoyi storoni Neprohodimi cilovi klitini U deyakih variantah porozhni cilovi klitini buli nedostupnimi dlya prohodzhennya stavavshi prohidnimi tilki todi koli na nih stavav yashik Ce harakterno dlya Sokoban podibnih rivniv u LaserTank vistupaye i Chip s Challenge Zvorotnij rezhim Gravec virishuye golovolomki v zvorotnomu napryamku z kincya do pochatkovogo polozhennya tyagayuchi korobki zamist togo shob shtovhati yih Standartni Sokoban golovolomki mozhut buti vidtvoreni u zvorotnomu rezhimi a rishennya zvorotnogo rezhimu mozhut buti peretvoreni v rishennya dlya standartnogo Tomu reversnij rezhim mozhe takozh buti korisnim u virishenni standartnih Sokoban golovolomok Reakciya red Sokoban stav hitom v Yaponiyi i buv prodanij tirazhem ponad 400 000 odinic u cij krayini do togo chasu koli Spectrum HoloByte importuvav jogo v SShA 10 Div takozh red Rocks n DiamondsSpisok literaturi red Shove It Game Sample Genesis MD YouTube Vysethedetermined2 20 chervnya 2010 Arhiv originalu za 11 grudnya 2015 Procitovano 4 travnya 2021 Wagner Roy May 1988 Puzzling Encounters Computer Gaming World 47 42 43 Lesser Hartley Lesser Patricia Lesser Kirk April 1988 The Role of Computers Dragon 132 80 85 M Fryers and M T Greene 1995 Sokoban Eureka 54 Joseph C Culberson Sokoban is PSPACE complete Arhivovano 15 sichnya 2018 u Wayback Machine Technical Report TR 97 02 Dept of Computing Science University of Alberta 1997 Also https webdocs cs ualberta ca joe TR TR97 02 ps Arhivovano 22 kvitnya 2019 u Wayback Machine David Holland and Yaron Shoham Theoretical analysis on Picokosmos 17 Andreas Junghanns Jonathan Schaeffer 2001 Sokoban Enhancing general single agent search methods using domain knowledge Artificial Intelligence 129 1 2 219 251 Special issue on heuristic search in artificial intelligence Junghanns Andreas Schaeffer Jonathan 1997 Sokoban A Challenging Single Agent Search Problem In IJCAI Workshop on Using Games as an Experimental Testbed for AI Research University of Alberta s 27 36 Arhiv originalu za 26 zhovtnya 2020 Procitovano 17 kvitnya 2018 Solver Statistics Sokoban Wiki Arhiv originalu za 27 kvitnya 2013 Procitovano 8 lyutogo 2013 Low Lafe November 1988 News Line Made in Japan inCider 43 14 15 Posilannya red Oficijnij sajt Sokoban Arhivovano 18 sichnya 2012 u Wayback Machine yaponskoyu movoyu Storinka Sokoban Universitetu Alberti Virkkala Timo 2011 Solving Sokoban Master s Thesis University of Helsinki Arhiv originalu za 11 bereznya 2017 Procitovano 24 veresnya 2014 Otrimano z https uk wikipedia org w index php title Sokoban amp oldid 39690961