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AAA tri A anglijskoyu vimovlyayetsya yak triple A umovna pidmnozhina videoigor stvoryuvanih j rozpovsyudzhuvanih serednimi j velikimi vidavnictvami sho zazvichaj mayut bilshe koshtiv na rozrobku j reklamu Chitkih miril nalezhnosti pevnoyi gri do pidmnozhini AAA nemaye tozh zazvichaj idetsya pro klas peredovih visokobyudzhetnih igor rozrobka yakih pov yazana zi znachnim ekonomichnim rizikom i potreboyu visokih pokaznikiv zbutu zadlya zabezpechennya pributkovosti Reklama AAA gri Halo 4 na vistavci E3V seredini 2010 h nabuv uzhitku termin AAA na poznaku AAA igor yaki z chasom davali dodatkovij pributok yak MMO nadayuchi programi poslugi SaaS yak ot dopovnennya abo peredplata dodatkovogo vmistu Cej termin vidpovidaye terminu blokbaster z kinoindustriyi Zmist 1 Harakteristiki 2 Istoriya 3 Kritika yavisha 4 Pov yazani termini 5 Primitki 6 PosilannyaHarakteristiki red Golovnimi kriteriyami ocinki gri yak AAA sluguyut yiyi visoka yakist ta oriyentovanist na shirokij zagal Zazvichaj peredusim svidchennyam yakosti vvazhayetsya detalizovana realistichna komp yuterna grafika na yaku vitrachayetsya najbilshe koshtiv i chasu pri rozrobci AAA igrami nazivayutsya ti sho rozroblyayutsya persh za vse velikimi studiyami z sotnyami chi tisyachami pracivnikiv Dlya vipusku gri zaluchayetsya velika kompaniya vidavec yaka zdijsnyuye reklamnu kampaniyu taka yak EA Ubisoft Sony Microsoft Blizzard Tipovo cina na odin primirnik AAA gri skladaye vid 40 do 60 abi pokriti bagatomiljonni vitrati na rozrobku Taki igri mayut porivnyano visoki sistemni vimogi do gralnoyi konsoli abo PK na yakih zapuskayutsya Igrovij proces AAA igor zazvichaj dosit riznomanitnij v bagatokoristuvackih igrah nayavna kriva navchannya 1 2 Istoriya red nbsp Shtab kvartira Electronic Arts virobnika bagatoh AAA igorNajranishe vikoristannya termina AAA vidome z kincya 1990 h rokiv koli deyaki amerikanski rozrobniki videoigor pochali vzhivati jogo v koristuvackih dogovorah 3 Naprikinci 2000 h rokiv koli dobigalo kincya shoste pokolinnya gralnih konsolej zokrema Xbox 360 i PlayStation 3 rozrobka videoigor koshtuvala 15 20 mln Deyaki videoigri taki yak Halo 3 potrebuvali 30 mln na rozrobku ta she 40 mln na marketing 4 U bilij knizi EA Games shodo somogo pokolinnya vkazano sho kilkist kompanij yaki rozroblyayut AAA tajtli skorotilasya vid jogo pochatku 2005 roku zi 125 kompanij do 25 Odnak u cih 25 vchetvero zrosli zatrati praci neobhidni dlya stvorennya igor yaki zadovilnyali b potrebi pokupciv 5 Krim vitrat na rozrobku igri klasu AAA suprovodzhuvalisya marketingovimi kampaniyami porivnyannimi z kampaniyami dlya filmiv blokbasteriv Okrim anonsu gri vidbuvalasya yiyi reklama na telebachenni presi na bilbordah Zatratnist zumovila tendenciyu stvoryuvati prodovzhennya uspishnih igor yih perevidannya dlya novih gralnih sistem vigotovlennya chislennoyi suputnoyi produkciyi Koli some pokolinnya dobiglo kincya v 2013 roci byudzheti na stvorennya ta vipusk deyakih igor dosyagnuli kilkoh soten miljoniv dolariv dorivnyuyuchi byudzhetam filmiv blokbasteriv Tak Grand Theft Auto V vartuvala rozrobnikam 265 mln Veliki riziki zumovili v 2010 i rozkvit indi igor igor vid entuziastiv chi dribnih kompanij 6 Dotrimannya videoigrovoyu industriyeyu krajnoshiv stvorennya abo dorogih igor z agresivnim marketingom abo deshevih i chasto nizkoyakisnih zumovilo zanepad industriyi promizhnogo segmenta U 2011 roci glava Epic Games Kliff Blezhinskij zayaviv z cogo privodu sho serednij klas videoigor pomer i taki igri shvidshe za vse chekaye proval yaksho voni prosto nasliduvatimut uspishni rishennya kolishnih igor 7 Z vihodom vosmogo pokolinnya konsolej PlayStation 4 Xbox One Wii U vitrati na rozrobku videoigor prodovzhili zrostati Tak v kompaniyi Ubisoft nad AAA igrami z vidkritim svitom pracyuvalo po 400 600 osib z riznih krayin 8 Prodazh vlasne videoigor zreshtoyu stav nadto rizikovanim sho spriyalo zaprovadzhennyu dostupu do naboriv igor splachuyuchi ne za kozhnu z nih a za pidpisku na dostup do cih igor sho diye obmezhenij termin Takozh vidbuvsya rozkvit zavantazhuvanih dopovnen yaki perevazhno nadayut lishe kosmetichni zmini v gri 9 Seredina 2010 h vidznachena tim sho veliki vidavci videoigor zoseredili uvagu na igrah z dovgim hvostom pributkiv U takih igrah aktivno zastosovuyutsya platni dopovnennya sezonni abonementi na dostup do nih napriklad u Destiny igrah serij Battlefield i Call of Duty Takozh velike poshirennya zdobuli vnutrishnoigrovi pokupki koli za realni groshi u gri mozhna pridbati predmeti sho dozvolyayut nadiliti svoyih personazhiv bilshoyu individualnistyu abo dayut perevagi nad inshimi gravcyami yak v Overwatch abo League of Legends 10 Kritika yavisha red U chasi perehodu vid somogo do vosmogo pokolinnya gralnih konsolej vinikli vipadki koli proval navit odniyeyi AAA gri prizvodit do zakrittya studiyi rozrobnici Napriklad Prototype 2 navit popri prodazhi ponad 1 mln primirnikiv stala dlya Radical Entertainment komercijnim provalom i zumovila yiyi zakrittya batkivskoyu kompaniyeyu Activision 11 12 Vipusk AAA gri chasom prinosiv lishe kilkavidsotkovi pributki 13 Z oglyadu na ce AAA igri stali rozglyadatisya yak zagroza stabilnosti vidoigrovoyi industriyi 11 13 Redaktorka Engadget Dzhessika Konditt vidguknulasya pro cyu problemu sho rozrobka AAA igor harakterizuyetsya dedali bilshim brakom novih a otzhe rizikovanih idej sho sponukaye rozrobnikiv povtoryuvati uspishni ranishe rishennya Cim poyasnyuyetsya v tomu chisli zasillya remejkiv syuzhetnih prodovzhen perenasichennya rinku igrami populyarnih zhanriv takih yak shuteriv vid pershoyi osobi Rozrobka videoigor teper zmushuye dodatkovo vitrachatisya na konsultantiv fahivciv z istoriyi videoigor U toj zhe chas vidsutnist innovacij ye ne mensh zagrozlivim faktorom 14 Aleks Gatchinson kerivnik rozrobki dekilkoh igor Ubisoft oharakterizuvav model AAA yak potencijno zgubnu pozayak yihnya vizualna skladova sho peredusim privertaye uvagu ta sluguye mirilom yakosti rozvivayetsya neproporcijno do glibini igrovogo procesu 15 Vid seredini 2010 h dedali aktualnishoyu staye she odna problema rozrobki AAA igor ekspluataciya pracivnikiv kompanij rozrobnikiv yakih zmushuyut pracyuvati ponad normi chinyat na nih tisk i nehtuyut yihnim zdorov yam 16 17 Pov yazani termini red Videoigram brakuye terminiv yaki sluguvali b ekvivalentami do terminiv kinoindustriyi film kategoriyi B telefilm Direct to video Prote taki igri yak Deadly Premonition i Binary Domain harakterizuyutsya yak igri kategoriyi B taki sho ne zdobuli viznannya v kritikiv ale stali populyarnimi chi otrimali kulovij status 9 Shodo najuspishnishih finansovo krupnobyudzhetnih igor vinik termin AAA Gameindustry biz u 2016 roci yih bulo viznacheno yak produkti sho kombinuyut estetiku j vartist virobnictva AAA z principami programnogo zabezpechennya yak poslugi shob zaluchati gravciv uprodovzh misyaciv i navit rokiv 18 Yak antipod AAA vikoristovuyetsya III visokoyakisni indi igri z velikim byudzhetom cilovoyu auditoriyeyu ambiciyami 19 do stvorennya kotrih mozhut zaluchatisya fahivci kotri rozroblyali AAA Prikladami takih igor sluguyut Ancestors The Humankind Odyssey Hellblade Senua s Sacrifice The Witness 20 Primitki red This is what sets indie and AAA video games apart Windows Central 29 listopada 2017 Arhiv originalu za 26 veresnya 2020 Procitovano 2 zhovtnya 2020 What Is A Triple A Game AAA Simple Guide GamingScan amer 10 veresnya 2020 Arhiv originalu za 28 zhovtnya 2020 Procitovano 2 zhovtnya 2020 DeMaria Rusel 1948 2002 High score the illustrated history of electronic games Berkeley Calif McGraw Hill Osborne ISBN 0 07 222428 2 OCLC 49981901 Zackariasson Peter Wilson Timothy L red 2012 The Video Game Industry Formation Present State and Future Routledge s 4 Robinson Andy 4 lipnya 2013 Triple A console studios declined by 80 this gen says EA exec www computerandvideogames com Arhiv originalu za 8 July 2013 Why video games are so expensive to develop www economist com 24 veresnya 2014 Arhiv originalu za 2 veresnya 2017 Procitovano 29 veresnya 2020 Fred Dutton 3 bereznya 2011 Cliffy B The middle class game is dead angl Eurogamer Arhiv originalu za 23 serpnya 2017 Procitovano 23 serpnya 2017 Weber Rachel 28 lyutogo 2013 On Reflections First interview with the Ubisoft studio s new MD www gamesindustry biz Arhiv originalu za 26 lyutogo 2015 Procitovano 29 veresnya 2020 a b The State of Games State of AAA www polygon com 2 lipnya 2012 Arhiv originalu za 28 chervnya 2017 Procitovano 29 veresnya 2020 Fahey Rob 25 listopada 2016 Weak AAA launches are a precursor to industry transition www gamesindustry biz Arhiv originalu za 22 serpnya 2017 Procitovano 29 veresnya 2020 a b Usher William 2012 AAA Games Could Lead To Mainstream Crash www cinemablend com Arhiv originalu za 23 serpnya 2017 Procitovano 29 veresnya 2020 Usher William 2012 Radical Entertainment Goes Bust Prototype Franchise Is No More www cinemablend com Arhiv originalu za 23 serpnya 2017 Procitovano 29 veresnya 2020 a b The State of Games State of AAA www polygon com 2 lipnya 2012 Arhiv originalu za 28 chervnya 2017 Procitovano 29 veresnya 2020 Jessica Conditt 30 lipnya 2015 This is what innovation looks like in big budget video games Engadget angl Arhiv originalu za 23 serpnya 2017 Procitovano 23 serpnya 2017 Makuch Eddie 8 bereznya 2012 Pursuit of AAA is a cancerous growth AC3 dev www gamespot com Arhiv originalu za 9 Mar 2012 Kerr Chris 7 zhovtnya 2016 AAA game dev lifestyle is unwinnable says veteran game designer Amy Hennig www gamasutra com Arhiv originalu za 23 serpnya 2017 Procitovano 29 veresnya 2020 Strickland Derek 22 sichnya 2016 Ex Ubisoft dev reveals the grim reality of AAA games development www tweaktown com Arhiv originalu za 23 serpnya 2017 Procitovano 29 veresnya 2020 Final Fantasy XV and The Last Guardian The Last of their Kind GamesIndustry biz angl Arhiv originalu za 28 lipnya 2020 Procitovano 29 veresnya 2020 Lemne Bengt The Triple I Revolution Gamereactor UK angl Arhiv originalu za 25 lyutogo 2021 Procitovano 29 veresnya 2020 An era of triple I development is almost here GamesIndustry biz angl Arhiv originalu za 16 serpnya 2020 Procitovano 29 veresnya 2020 Posilannya red Gaming Scan What Is A Triple A Game AAA Arhivovano 28 zhovtnya 2020 u Wayback Machine Windows Central The major differences between indie and AAA video games Arhivovano 26 veresnya 2020 u Wayback Machine Otrimano z https uk wikipedia org w index php title AAA industriya videoigor amp oldid 40428320