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U komp yuternij grafici ta komp yuternomu zori metodi modelyuvannya ta rendering na osnovi zobrazhen dali IBMR angl image based modeling and rendering pokladayutsya na nabir dvovimirnih zobrazhen sceni dlya stvorennya trivimirnoyi modeli en a potim stvorennya zobrazhen ciyeyi samoyi sceni z inshih tochok Tradicijnij pidhid komp yuternoyi grafiki buv vikoristanij dlya stvorennya geometrichnoyi modeli v trivimirnomu prostori dali 3D ta sprobi pereproektuvati yiyi na dvovimirne zobrazhennya Komp yuternij zir navpaki v osnovnomu zoseredzhenij na viyavlenni grupuvanni ta viyavlenni oznak krayiv oblich tosho nayavnih u pevnij kartini ta z podalshim vikoristannyam yih yak pidkazok dlya prostorovogo zobrazhennya Modelyuvannya ta vidobrazhennya na osnovi zobrazhen dozvolyaye vikoristovuvati dekilka dvovimirnih zobrazhen shob generuvati bezposeredno novi dvovimirni zobrazhennya ominayuchi etap ruchnogo modelyuvannya Zmist 1 Svitlove modelyuvannya 2 Metodi ta algoritmi IBMR 3 Div takozh 4 Spisok literaturi 5 PosilannyaSvitlove modelyuvannya red Zamist togo shob rozglyadati lishe fizichnu model tverdogo tila metodi IBMR bilshe zoseredzhuyutsya na modelyuvanni rozpovsyudzhennya svitla Fundamentalnoyu koncepciyeyu IBMR ye plenoptichna funkciya osvitlennya yaka ye parametrizaciyeyu svitlovogo polya abo polya svitlovogo vektora Plenoptichna funkciya opisuye svitlovi promeni sho mistyatsya v zadanomu prostori Promin mozhe buti opisanij yak semi vimirnij ob yekt cherez polozhennya x y z displaystyle x y z nbsp napryamok 8 ϕ displaystyle theta phi nbsp dovzhinu hvili l displaystyle lambda nbsp ta chas t displaystyle t nbsp P x y z 8 ϕ l t displaystyle P x y z theta phi lambda t nbsp Metodi IBMR namagayutsya aproksimuvati plenoptichnu funkciyu shob na osnovi odnogo naboru dvovimirnih zobrazhen mozhna bulo stvoriti inshi dvovimirni zobrazhennya Vrahovuyuchi visoku vimirnist ciyeyi funkciyi praktichni metodi vstanovlyuyut obmezhennya na kilkist parametriv yak pravilo vid 2 do 4 Metodi ta algoritmi IBMR red Morfing generuye perehidni kadri mizh zobrazhennyami Panoramne zobrazhennya stvoryuyetsya na osnovi okremih neruhomih zobrazhen Lyumigraf spirayetsya na shilnu vibirku sceni Rizblennya u prostori stvoryuye 3D model na osnovi uzgodzhenosti fotografij en Div takozh red Generaciya zobrazhennya en Ob yemna vidbudova Struktura iz ruhuSpisok literaturi red Posilannya red Quan Long Image based modeling Springer Science amp Business Media 2010 1 Arhivovano 20 zhovtnya 2018 u Wayback Machine Ce Zhu Shuai Li 2016 Depth Image Based View Synthesis New Insights and Perspectives on Hole Generation and Filling IEEE Transactions on Broadcasting 62 1 82 93 doi 10 1109 TBC 2015 2475697 Mansi Sharma Santanu Chaudhury Brejesh Lall M S Venkatesh 2014 A flexible architecture for multi view 3DTV based on uncalibrated cameras Journal of Visual Communication and Image Representation 25 4 599 621 doi 10 1016 j jvcir 2013 07 012 Mansi Sharma Santanu Chaudhury Brejesh Lall 2014 Kinect Variety Fusion A Novel Hybrid Approach for Artifacts Free 3DTV Content Generation In 22nd International Conference on Pattern Recognition ICPR Stockholm 2014 doi 10 1109 ICPR 2014 395 Mansi Sharma Santanu Chaudhury Brejesh Lall 2012 3DTV view generation with virtual pan tilt zoom functionality Proceedings of the Eighth Indian Conference on Computer Vision Graphics and Image Processing ACM New York NY USA doi 10 1145 2425333 2425374 Arhiv originalu za 1 lyutogo 2016 Procitovano 28 listopada 2019 Otrimano z https uk wikipedia org w index php title Modelyuvannya ta rendering na osnovi zobrazhen amp oldid 37208697